Episode 0.003a update notes


- Over 100 new images!
- Over 5 new animations with over 60 frames each!
- Many small fixes!

A lot of behind-the-scene improvements:
- Many materials were updated. The most difficult part in making new materials is to find a good reference where we can see how it must look on the final picture. After that recreating it with shaders will be a rather simple technical task.
- Improved kinematic for better posing. Creating new poses is one of the most favourite part, but high contrast shadows are very sensitive to the lighting and even a slight turn of the head can completely change the shadows and the overall impression of the picture. At the end it just takes more time to find proper angles. Therefore most cartoons use fake lighting.
- Someone forgot to disable the background lighting from the XDDDDDRi environment map and it casted soft gradient shadows on all the object. That is why we was forced to remake most of the renders.
- Somehow  few vertexes from the body were removed and some shapekeys began to look funny. But not funny-funny. That is why we had to find an old mesh before this disaster and apply to it all the new changes from the last months.
- An outline was drawn around the transparent cornea of the eye, and on some close-ups it looked ... wrong. But at least it was very easy to fix. And now all eyes have concave profile, just like in anime.

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